Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.359601 |
| Stdout |
Output v.a element 0: expected 1.000000, got -107374176.000000
Output v.b element 0: expected 2.000000, got -107374176.000000
Output v.b element 1: expected 3.000000, got -107374176.000000
Output v.b element 2: expected 4.000000, got -107374176.000000
Output v.b element 3: expected 5.000000, got -107374176.000000
Output v.c element 0: expected 6.000000, got -107374176.000000
Output v.c element 1: expected 7.000000, got -107374176.000000
Output v.c element 2: expected 8.000000, got -107374176.000000
Output v.c element 3: expected 9.000000, got -107374176.000000
Vertex shader:
#version 300 es
precision highp float;
#define DECLARE_VARYING(DIR, TYPE, NAME) flat DIR TYPE NAME
#define VARYING(NAME) NAME
struct S { float a; vec4 b; mat3 c; ivec2 d; uvec3 e; };
in vec4 pos;
DECLARE_VARYING(out, S, v);
void main()
{
gl_Position = pos;
VARYING(v).a = 1.0;
VARYING(v).b = vec4(2.0, 3.0, 4.0, 5.0);
VARYING(v).c = mat3(6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0);
VARYING(v).d = ivec2(15, 16);
VARYING(v).e = uvec3(17, 18, 19);
}
Fragment shader:
#version 300 es
precision highp float;
#define DECLARE_VARYING(DIR, TYPE, NAME) flat DIR TYPE NAME
#define VARYING(NAME) NAME
struct S { float a; vec4 b; mat3 c; ivec2 d; uvec3 e; };
DECLARE_VARYING(in, S, v);
out vec4 color;
void main()
{
bool pass = true;
if (VARYING(v).a != 1.0) pass = false;
if (VARYING(v).b != vec4(2.0, 3.0, 4.0, 5.0)) pass = false;
if (VARYING(v).c != mat3(6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0)) pass = false;
if (VARYING(v).d != ivec2(15, 16)) pass = false;
if (VARYING(v).e != uvec3(17, 18, 19)) pass = false;
if (pass)
color = vec4(0.0, 1.0, 0.0, 1.0);
else
color = vec4(1.0, 0.0, 0.0, 1.0);
}
|
| Stderr |
SWR detected AVX2 vert shader 0x7fa83fef9000 frag shader 0x7fa83fef7000 vert shader 0x7fa83fef5000 frag shader 0x7fa83fef3000 so shader 0x7fa83fef1000 fetch shader 0x7fa83feef000 SWR destroy screen! |
| Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /home/ilia/src/piglit/bin/ext_transform_feedback-structs_gles3 basic-struct run -auto -fbo |
| dmesg |